Pacific Sun
Pacific Sun




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Creation history. January 2006

russian

26 january 2006

  • Wrote common procedure "resources expense".
  • Vessels can hire and fire crew at ports.
  • Vessels spend fuel and can refuel at ports. A ship without fuel would heave to.
  • At the beginning of each turn ships getting some amount of time and spend it on various actions. The ship, which is spent its time, awaits for the next turn.
  • Wrote a function to recognize land by its color. Now ships can not move through islands. Similarly, the Marines ashore can not sink into the ocean. Airplanes, helicopters and LCACs are free of these limitations.
  • Introduced "displacement" parameter. Small, shallow draft vessels will cross shoals with a higher probability, will come closer to shore, and slip through reefs and sandbanks. The sampling of the ocean shore conducts at five points.
  • Hence, not all ports are accessible for the large ocean ships.

    25 january 2006

  • Added a towns on the map.
  • Set a ship, movable with an arrow keys.
  • Created event "ship's arrival at port".

    24 january 2006

  • Wrote, compiled and put on-line for downloading version 0.0.1, in which one can drag ocean with right mouse button.

    20 january 2006

  • Digitized sketches.

    14 january 2006

  • Created core classes for the game. Made a list of military units and structures. Defined traits for the military units.





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