Now extractive rigs no more stand for no particular reason, they are producing natural resources. Each turn a rig extracts 1 to 10 units (depends on its output) of the resource, it was build upon. Extracted resource puts in the rig's hull, where moored vessels can collect it from.
Optimized the code a lot. Introduced "hold" parameter, which limits vessel's capacity to store goods.
Added triple buy/sell buttons to trade interface.
Replaced system controls in trade interface with graphical ones.
8 february 2006
Added blow-ups.
Replaced system buttons with graphical ones.
Added another natural resource: Gold.
Created event "attack", raising upon moving the ship into the sector, occupied with enemy ship.
Created event "exchange", raising upon moving the ship into the sector, occupied with friendly ship.
7 february 2006
Drew an objects for the ocean resources and platforms.
Now there are natural resources scattered across the ocean. They can be found with vessels that carry survey equipment.
Now user can turn off and back on the displaying of surveyed sectors and deposits.
Now user can construct producing platforms atop the surveyed deposits, using vessels that carry building equipment.