Pacific Sun
Pacific Sun




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Creation history. February 2006

russian

28 february 2006

  • Now extractive rigs no more stand for no particular reason, they are producing natural resources. Each turn a rig extracts 1 to 10 units (depends on its output) of the resource, it was build upon. Extracted resource puts in the rig's hull, where moored vessels can collect it from.
  • Optimized the code a lot. Introduced "hold" parameter, which limits vessel's capacity to store goods.
  • Added triple buy/sell buttons to trade interface.
  • Replaced system controls in trade interface with graphical ones.

    8 february 2006

  • Added blow-ups.
  • Replaced system buttons with graphical ones.
  • Added another natural resource: Gold.
  • Created event "attack", raising upon moving the ship into the sector, occupied with enemy ship.
  • Created event "exchange", raising upon moving the ship into the sector, occupied with friendly ship.

    7 february 2006

  • Drew an objects for the ocean resources and platforms.
  • Now there are natural resources scattered across the ocean. They can be found with vessels that carry survey equipment.
  • Now user can turn off and back on the displaying of surveyed sectors and deposits.
  • Now user can construct producing platforms atop the surveyed deposits, using vessels that carry building equipment.
  • Put on-line for downloading version 0.0.2.
  • Vessels that carry minelayers, can deploy minefields. When getting into such minefield, ship suffers random damage.
  • MCMV (Mine Counter Measure Vessels) can destroy minefields. It is sufficiently more time required to disable minefield than to deploy it.

    3 february 2006

  • Wrote a transaction algorithms for purchase and sale, along with resources exchange.
  • Created resources (goods) class: Beans, Bullets, Bandages, Shells, Fuel, Steel, Concrete, Oil, Ore, Stone.
  • Drew pictograms for goods and trade interface design.
  • Now each port has its own prices.





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