Pacific Sun
Pacific Sun




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Creation history. March 2006

russian

13 march 2006

  • New objects in addition to Flagship, Observer, Ocean Rig, Town:
    • Carrier (to carry aircrafts)
    • Bulder (to build ocean rigs)
    • Surveyor (to search for ocean resources)
    • Chinook (transport helicopter)
    • Gunship (attack helicopter)
    • Bomber (large airship for transporting, bombing raids, laying minefields)
    • Airfoil (landing craft)
    • Submarine (to carry minisubs, missiles, torpedoes, mines)
    • Scout (minisub to perform covert operations)
  • Automatized objects initialization.
  • Added resources:
    • Torpedoes (to sink enemy)
    • Bombs (to bomb enemy)

    12 march 2006

  • Structures in towns consume and produce resources.
  • Now we have the following resources:
    • Marines (to capture beachheads, installations and fight overland)
    • Beans (to feed the Marines)
    • Bullets (to ammo the Marines)
    • Bandages (to heal the Marines)
    • Shells (to shell enemy)
    • Fuel (to fuel vessels)
    • Steel (to produce vessels and ordnance)
    • Concrete (to build structures)
    • Oil (to produce fuel)
    • Ore (to produce steel)
    • Stone (to produce concrete)
    • Gold (to make money)
    • People (to become the Marines)
    • Naval Ship Elements (to produce ships)
    • Aircraft Elements (to produce aircrafts)
    • Ordnance Elements (to produce bullets, shells, missiles, mines, etc.)
    • Missiles (to launch 'em funny way)
    • Mines (to lay minefields)
  • And we have the following structures:
    • House (to produce and store people)
    • Depot (to store resources)
    • Shipyard (to produce ships)
    • Aircraft Factory (to produce aircrafts)
    • Recruiting Command (to make the Marines)
    • Port (to allow presence of naval ships)
    • Airbase (to allow presence of aircrafts )
    • Military Base (to allow presence of troops)
    • Farm (to grow beans)
    • Ordnance Factory (to produce ordnance)
    • Hospital (to produce bandages)
    • Oil Refinery (to make fuel from oil)
    • Steel Mill (to make steel from ore)
    • Concrete Plant (to make concrete from stone)
    • Oil Rig (to pump oil)
    • Ore Mine (to mine ore)
    • Quarry (to quarry)
    • Goldmine (to mine gold)
  • Now there are not only money needed to build structures in the towns, but concrete also.

    2 march 2006

  • Drew design for emerging messages about lack of resources, victory and defeat.
  • Improved economical model, based on resources (goods) class. Every object in the game created within certain production cycle, from extracted natural resources, by appropriate productive buildings.
  • Created structures class: House, Depot, Shipyard, Aircraft Factory, Recruiting Command, Port, Airbase, Military Base, Farm, Ordnance Factory, Hospital, Oil Refinery, Steel Mill, Concrete Plant, Oil Rig, Ore Mine, Quarry, Goldmine.
  • Designed basic interface to enable building of structures in the cities.





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