Added Outpost object - an ocean platform, alerting to the enemy approach. It raised the same way as Ocean Rig, if there are no surveyed ocean resources in the square.
Optimized code in the part relating to damage inflicting.
Optimized code in the part relating to trading.
Town population brings income (1 for each 10 people) each turn.
Added Cat object (wave-piercing ocean catamaran) as a Theatre Support Vessel (TSV, 90 km/h, 850 tons).
Added T-Boat object (torpedo boat) fast, agile, and armed with torpedoes.
8 june 2006
Added captions for towns and other objects, emerging on mouse over.
Added Fort, Coastal Defence, and Air Defence to protect towns from land, sea and air.
Added health bar under the emerging captions.
Added cheat codes [~] for extra time, money, fuel, and shells.
Now towns not being destroyed with successful assault, but captured by attacking forces instead.
Now build buttons for certain structures are disabled in the building interface, when there is a lack of materials and money required for them. It is immediately obvious which structures can be erected, and which ones cannot.
Introduced response ability for attacked vessels. It made combats more realistic. Response rate is significantly less than firepower for the majority of vessel types. If defender has no ammunition - it do not respond.